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Like weapon mods, vehicle mods can be configured to be accessible by both teams or just for one team, causing different vehicles/turrets to replace existing ones when an applicable point is taken over. If a certain vehicle is set within that tab, vehicles of that type will spawn in the corresponding spawn point, if any. Tabs will be labelled with the simplified names of each vanilla vehicle. The vehicle selection interface is disorganized, but all mod vehicles can still be accessed from each drop-down tab. Vehicle mods add new vehicles and also turrets to the game. Some mod weapons have their own categories, making organization much easier.
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These also affect the player, unless the setting "Player has all weapons" is checked. These mods appear in the main weapon menu, and like vanilla weapons, can be set for use by Eagle, Raven, both, or neither (weapons can be excluded for use using certain parameters, as set by the player). Weapon mods will add new weapons to the game. They will still enter it but their AI will be glitched. Like modded weapons, some modded vehicles may also become unusable to bots.This problem can be partially remedied with the Squad Leader Kit if the vehicle can hold at least 2 occupants, as while following the player they will be able to recognize these vehicles/turrets and use them properly.Modded vehicles/turrets generated at natural spawn points are usable by bots, but this does not apply if vehicle enters the field in any other way.
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5.1 Creating Maps with Unity and the Toolpack.
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